Damage-Points:

 

The 14 areas of the body:

Click on your constitution to take you to your damage-points:

[5-7]      [8-10]    [11-13]   [14-16]   [17-19]   [20-22]   [23-25]   [26-28]   [29-31]   [32-34]

[35-37]  [38-40]  [41-43]   [44-46]   [47-49]   [50-52]   [53-55]   [56-58]   [59-61]   [62-64]

[65-67]  [68-70]  [71-73]   [74-76]   [77-79]   [80-82]   [83-85]   [86-88]   [89-91]   [92-94]

[95-97]  [98+]

 

You can also use the following methods for game-play:

 

Single damage-points for the body:

Damage-points, Base:

 

Game-Master: If the single damage-points are decided on, be careful on damages characters will take during combat. This needs to be regulated by you.

 

 

 

Single or multiple damage-points for the 14 areas, or single area, of the body:

Damage-points per level advanced

 

Next Step: Armors

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Damage-Points per level advanced:    

 

Every time you advance a level, you will roll a D4, D6, D8, D10 or D12, depending on your race type (you will gain the resulting roll in all areas of the body). See your race in the following list for the damage-points you will gain per level in all area of the body each time you level:

 

Ardenoth: D12
Ardinnin: D12
Canthra:
     Harritt`Catur (Panther Humanoid): D10
     Hiskin`Catur (Common Forest Lynx Humanoid): D8
     Homin`Catur (Savanna Desert Cheetah Humanoid): D8
     Liskin`Catur (Arctic Tiger Humanoid): D12

 

Centaur:
     Kandor: D12
     Tyrin: D12

 

Dwarf:
     Kithrin: D10
     Sha’Qual: D10

 

Elf:
     Aldarian (Tree Elf): D8
     Amalagon (Jungle Elf): D8
     Eldishar (Enchanted Forest Elf): D8
     Kithillian (Magic Elf): D8
     Magandian (Beautiful Elf): D8
     Mirellian (Dark Forest Elf): D8
     Mystic (Spirit Elf): D8
     Sardakk (Wastelands Elf): D8
     Vosk (Wood Elf): D8

 

Gargoyle, Common: D12
Gleighdor:
     Arikan (Vulture): D8
     Karritch (Crow): D8
     Mashuri (Eagle): D8
     Sagen (Owl): D8
     Shakra (Falcon): D8
     Shiim (Raven): D8
     Vijjarra (Hawk): D8

 

Human: D8
Leviathan: D12
Lizardman: D8

 

Lykkinnin:
     Lycanthra:
          Grimalkin (Jungle WerePanther): D10
          Shasa`Sebaru (Jungle WereTiger): D10
          Shasuru (Savanna Desert WereLion): D10
          Wiren (Forest WereCat): D10

 

     Lycanthrope:
          Wolden (Forest WereWolf): D10
          Worath (Dark Forest WereWolf): D10

 

Lycanthur:
     Norst`Kin (TimberWereWolf): D12

 

Microne: D4 -2   (Micrones can receive NO damage-points when leveling)
Minotaur, Common: D12
Mutant: D8
Quadrate: D8
Ratman: D4
Shallant: D6
ShapeChanger: D8
Ultarians:
     Black-Sands Clan: D12
     Red-Sands Clan: D10
     White-Sands Clan: D8

 

Veleighen: D10
Zendahr: D6

 

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Damage-Points, Base:

 

     If you play using Base Damage‑Points, you will start out with damage‑points equal to your constitution. Every level you advance, add damage-points equal to your current constitution to the damage-points you currently have.

 

     Base Damage‑Points can also be found during game‑play, and will be further explained when you find something in the game that grants them (they can come in the form of mental, physical or spiritual damage-points).

 

Next step: Armors

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