Damage-Points:
The 14 areas of the body:
Click on your constitution to take you to your damage-points:
[5-7] [8-10] [11-13] [14-16] [17-19] [20-22] [23-25] [26-28] [29-31] [32-34]
[35-37] [38-40] [41-43] [44-46] [47-49] [50-52] [53-55] [56-58] [59-61] [62-64]
[65-67] [68-70] [71-73] [74-76] [77-79] [80-82] [83-85] [86-88] [89-91] [92-94]
You can also use the following methods for game-play:
Single damage-points for the body:
Game-Master: If the single damage-points are decided on, be careful on damages characters will take during combat. This needs to be regulated by you.
Single or multiple damage-points for the 14 areas, or single area, of the body:
Damage-points per level advanced
Next Step: Armors
Damage-Points per level advanced:
Every time you advance a level, you will roll a D4, D6, D8, D10 or D12, depending on your race type (you will gain the resulting roll in all areas of the body). See your race in the following list for the damage-points you will gain per level in all area of the body each time you level:
Ardenoth: D12
Ardinnin: D12
Canthra:
Harritt`Catur (Panther Humanoid): D10
Hiskin`Catur (Common Forest Lynx Humanoid): D8
Homin`Catur (Savanna Desert Cheetah Humanoid): D8
Liskin`Catur (Arctic Tiger Humanoid): D12
Centaur:
Kandor: D12
Tyrin: D12
Dwarf:
Kithrin: D10
Sha’Qual: D10
Elf:
Aldarian (Tree Elf): D8
Amalagon (Jungle Elf): D8
Eldishar (Enchanted Forest Elf): D8
Kithillian (Magic Elf): D8
Magandian (Beautiful Elf): D8
Mirellian (Dark Forest Elf): D8
Mystic (Spirit Elf): D8
Sardakk (Wastelands Elf): D8
Vosk (Wood Elf): D8
Gargoyle, Common: D12
Gleighdor:
Arikan (Vulture): D8
Karritch (Crow): D8
Mashuri (Eagle): D8
Sagen (Owl): D8
Shakra (Falcon): D8
Shiim (Raven): D8
Vijjarra (Hawk): D8
Human: D8
Leviathan: D12
Lizardman: D8
Lykkinnin:
Lycanthra:
Grimalkin (Jungle WerePanther): D10
Shasa`Sebaru (Jungle WereTiger): D10
Shasuru (Savanna Desert WereLion): D10
Wiren (Forest WereCat): D10
Lycanthrope:
Wolden (Forest WereWolf): D10
Worath (Dark Forest WereWolf): D10
Lycanthur:
Norst`Kin (TimberWereWolf): D12
Microne: D4 -2 (Micrones can receive NO damage-points when leveling)
Minotaur, Common: D12
Mutant: D8
Quadrate: D8
Ratman: D4
Shallant: D6
ShapeChanger: D8
Ultarians:
Black-Sands Clan: D12
Red-Sands Clan: D10
White-Sands Clan: D8
Veleighen: D10
Zendahr: D6
Damage-Points, Base:
If you play using Base Damage‑Points, you will start out with damage‑points equal to your constitution. Every level you advance, add damage-points equal to your current constitution to the damage-points you currently have.
Base Damage‑Points can also be found during game‑play, and will be further explained when you find something in the game that grants them (they can come in the form of mental, physical or spiritual damage-points).
Next step: Armors